Patrols and raids occupy different scales of the same superhero fantasy. A patrol sends your character into a location where choices, encounters, rewards, bosses, and Gyms can appear. A raid turns the threat outward, asking multiple players to damage a powerful enemy before time runs out.
What to expect from a patrol
Patrols are location-based adventures. The available encounters depend on where you go and can include story decisions, ordinary fights, skill challenges, bosses, rewards, and special discoveries. Completing a patrol can make later attempts more demanding, so a familiar route is not necessarily static forever.
Before starting, check whether a quest or event points to a particular location. Seasonal effects and collectible drops may be location-sensitive. A patrol is most efficient when it advances several compatible goals, but it should still be read: choices can matter, and a button that looks fastest may not produce the outcome your current objective needs.
Gyms are discoveries and player contests
Patrol locations can contain specialized Gyms. These are not ordinary workout rooms; they are places where supers turn unusual abilities toward activities such as cooking, chess, or physical challenges. Visiting and acting at a Gym can improve its associated Gym Skill.
Gym Battles combine the relevant Gym Skill with the specific statistics and equipment effects named for that Gym type. Ownership can change when a challenger defeats the current owner. Owners can receive benefits when other players visit, making Gyms both a personal progression system and a small piece of the shared world.
How a raid begins
Summonable raids require items that players find through patrols and other activities. Initiating or contributing to a summon helps turn those items into a live shared encounter. Each raid can have its own level range, participant rules, time limit, health, damage interactions, and required summon items.
World Raids are different: they are scheduled large-scale events intended for broad participation. Upcoming world threats may appear on the in-game calendar and home screen before or during the event.
Contribute with the whole encounter in mind
- Verify eligibility.Check minimum and maximum level rules, participation limits, privacy, and whether the raid is already summoned.
- Read the timer and progress.Damage only matters if the group can finish under the raid’s actual success conditions.
- Inspect damage type and resistance information.A loadout built for ordinary rivals may be inefficient against this boss.
- Coordinate before overspending.When a summon or completion depends on other players, communicate through friends, faction contacts, or a League.
- Return for the result.Finished raids can have rewards waiting to be claimed; do not assume participation completes every step automatically.
Public, private, and League raids
A public raid makes it easier for eligible players to discover and join. A private or shared-link raid gives the summoner more control over who receives the location. League raids organize participation around an established team. The best choice depends on the boss, available time, and whether you already know enough players who can contribute.
If you start a constrained raid, tell invitees the level range, remaining time, current progress, and what kind of help is needed. A bare link forces every player to reconstruct the context and slows the response.
Build for sustained contribution
Raid success may value repeatable damage and survival differently from short player-versus-player combat. Identify the boss’s relevant damage and resistance information, then compare your base stats, typed damage, sustain, and available energy. A dramatic effect that rarely triggers may be less useful than a dependable source of pressure across several attacks.
Patrols can supply the discoveries and summon materials that open raids; raids can return unique rewards and new collection choices. Treat them as a connected loop rather than isolated menus. For the community layer that makes coordination easier, continue with Leagues and League Wars.